Mystery crates and loot boxes
Give members a reason to keep spending. A mystery crate gives a random reward when it's opened, from a common cash prize to a rare role or item.
What you'll use
- Store items that members open with
/item use - Random outcomes: the rewards and the chance of each
Example: a Mystery Crate
| Chance | Reward |
|---|---|
| 60% | 500 cash |
| 30% | 1,500 cash |
| 4% | The VIP role for 30 days |
| 1% | A Sports Car, announced with a message |
| 5% | Nothing |
Set it up
- Open the Dashboard → Store and select Create Item.
- Name it Mystery Crate, set a price such as 1,500, and pick an icon such as 📦.
- Leave Inventory Item and Usable turned on, so members keep the crate and open it with
/item use. - Scroll down to Random Outcomes and select Add Random Outcomes.
- Set the first outcome to 60%, Give cash and 500.
- Select Add Outcome for each other reward, and set its chance:
- 30%, Give cash, 1,500
- 4%, Give roles, VIP, with the timer set to 30 days
- 1%, Give items, Sports Car. With Premium, also add a Send a message action to announce it.
- Check that Pick an outcome is set to When used, then select Create.

Members buy crates with /item buy, open them with /item use, and can check the odds first with /item info.
Balancing tips
- Work out what a crate gives on average. Above, the cash alone is worth about 750 per crate (60% of 500 plus 30% of 1,500), before the rarer prizes.
- Price the crate at or above that average if it should take money out of the economy, or below it as a treat for active members.
- Keep the best rewards rare. A 1% prize feels special, and members open more crates to chase it.
- A small chance of nothing happening is fine, but make the common rewards worth having.
More ideas
- Bonus drops: with Premium, add another group with a single rare outcome, such as a 5% chance of a collectable, on top of the main reward.
- Guaranteed rewards: add a normal action that always gives some cash, plus random outcomes for something better.
- Crates as rewards: give crates from other items, or sell them in a Crates category.
Related guides
- Run a server shop: roles, perks and collectables
- Timed roles and passes: roles that are removed after a set time
- Taxes, fees and money sinks: take money back out of the economy